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Emu 360 V 1.4 29

Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.

Emu 360 v 1.4 29

  • The following systems are supported(refer to the emulation module documentation for more details): Apple II/II+

  • Atari Lynx

  • Neo Geo Pocket (Color)

  • WonderSwan

  • GameBoy (Color)

  • GameBoy Advance

  • Nintendo Entertainment System

  • Super Nintendo Entertainment System/Super Famicom

  • Virtual Boy

  • PC Engine/TurboGrafx 16 (CD)

  • SuperGrafx

  • PC-FX

  • Sega Game Gear

  • Sega Genesis/Megadrive

  • Sega Master System

  • Sega Saturn (64-bit only)

  • Sony PlayStation

Due to the threaded model of emulation used in Mednafen, and limitations of SDL, a joystick is preferred over a keyboard to play games, as the joystick will have slightly less latency, although the latency differences may not be perceptible to most people.

Important: x360ce.exe version 4 works differently from old version 3. Version 4 creates "Virtual Xbox 360 Controller" inside your Windows operating system when running. Version 4 is no longer use INI or DLL files inside the game folder. This allows for x360ce.exe to support more modern games. You must minimise (not close) x360ce.exe version 4 during the game to make sure that it can constantly update "Virtual Xbox 360 Controller".

Note: Re-released this version as, because, GitHub was using Amazon AWS URL ( for downloads which is not trusted by Google ( ) and this made Chrome to show "This site hosts files that are not commonly downloaded" warning after download.

The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3).[18][19][20][21][22]

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[23][24][25][26][27]

The Xbox 360's successor, the Xbox One, was released on November 22, 2013.[31] On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.[7]

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox,[32] the Xbox 360 was conceived in early 2003.[33] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[33] That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system.[33] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal that was publicly announced two days later.[34] Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor was running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor.[35] Jeff Minter created the music visualization program Neon which is included with the Xbox 360.[36]

The Xbox 360 was released on November 22, 2005, in the United States and Canada;[5] December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year in the market, the system was launched in 36 countries, more countries than any other console has launched in a single year.[37]

The Xbox 360 began production only 69 days before launch,[47][48] and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely upon release in all regions except in Japan.[49][50][51][52] Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply.[53] By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[54]

In May 2008, Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US.[55] In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.[56][57][58] By the end of March 2011, Xbox 360 sales in the US had reached 25.4 million units.[42] Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.[59] By the end of 2014, Xbox 360 sales had surpassed sales of the Wii, making the Xbox 360 the best-selling 7th-generation console in the US once again.[60] In Canada, the Xbox 360 has sold a total of 870,000 units as of August 1, 2008.[61]

In Europe, the Xbox 360 has sold seven million units as of November 20, 2008.[62] The Xbox 360 took 110 weeks to reach 2 million units sold in the UK, generating 507m in revenue.[43] Uk sales would reach 3.2 million units by January 2009, per GfK Chart-Track.[63] The 8 million unit mark was crossed in the UK by February 2013.[64] Sales of the Xbox 360 would overtake the Wii later that year, topping 9 million units, making the Xbox 360 the best-selling 7th-generation console in the UK, as well as making it the third best-selling console of all time in the region, behind the PS2 and Nintendo DS.[65][43][44] Over 1 million units were sold in Spain across the console's lifecycle.[66]


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